[Notes] Voxel VRAM usage with Geometry Shader
Standard world (seeds 12345). Camera centered at (512, 80, 512), RENDER_DISTANCE=16 CHUNK_SIZE=32
No geometry shader: 82MB
With geometry shader: 20MB
With geometry shader + byte for data: 8MB
On the Radeon HD 6850, using integer data causes a huge drop in performance